Checkpoint.md 485 B

Checkpoint

Intended as a save/load system, though ended up just moving the respawn location to prevent stinky cheaters or accidental softlocks.

Requires:

  • Collider set to Is Trigger

Target Object - Type: GameObject

  • Intended to be used for the VRCWorld component to track progress and move the respawn location for the local player.

Each player's progress is their own: a checkpoint moves the target only for the player who walks into it, and then hides itself for them.