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-
- using System;
- using UdonSharp;
- using UnityEngine;
- using VRC.SDKBase;
- using VRC.Udon;
- [AddComponentMenu("Artyom Scripting System/Timed Teleport")]
- [DisallowMultipleComponent]
- public class TimedTeleport : UdonSharpBehaviour
- {
- [Header("Teleportation Settings")]
- public Transform teleportTarget; // The transform to teleport the player to
- public float delay = 1f; // The delay in seconds before teleportation
- public override void OnPlayerTriggerEnter(VRCPlayerApi player)
- {
- if (Networking.LocalPlayer == player)
- {
- SendCustomEventDelayedSeconds(nameof(TeleportPlayer), delay);
- }
-
- }
- public void TeleportPlayer()
- {
- Networking.LocalPlayer.TeleportTo(teleportTarget.position,
- teleportTarget.rotation,
- VRC_SceneDescriptor.SpawnOrientation.Default,
- false
- );
- }
- }
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