Timed Teleport
Teleports a player a moment after they walk into a trigger.
Requires:
- Collider set to Is Trigger
Teleport Target - Type: Transform
- Where the player goes, facing the way it faces.
Delay - Type: Float
- Seconds between entering and teleporting.
- Default Value:
1.0
Cancel On Exit - Type: Boolean
- Leaving the trigger before the delay is up cancels the teleport.
- Default Value:
false
Script Behavior:
- Only the player who walks in is teleported. Walking in again while a teleport is waiting doesn't queue another.