PickupFizzler.md 1.1 KB

Pickup Fizzler

A Portal-style fizzler: a pickup that enters it is dropped, glows with the fizzle material, drifts on for a moment, then respawns.

Note: This script is still under review, so it's marked obsolete for now. It works, but expect changes.

Requires:

  • Collider set to Is Trigger
  • Pickups with VRC Object Sync (it's what respawns them)

Fizzler Sound - Type: AudioSource

  • Follows the pickup while it fizzles, then returns to where it was.

Player Enter Sound - Type: AudioSource

  • Played when the local player walks through.

Pickup Layer - Type: Int

  • Only pickups on this layer fizzle.
  • Default Value: 13 (VRChat's Pickup layer)

Fizzle Duration - Type: Float

  • Seconds between entering the fizzler and respawning.
  • Default Value: 2.0

Fizzle Material - Type: Material

  • Replaces every material on the pickup while it fizzles.

Script Behavior:

  • One pickup fizzles at a time; others pass through while it does.
  • Every player sees the effect. Only the pickup's owner moves and respawns it, so the sync isn't fought over.