## Pickup Fizzler A Portal-style fizzler: a pickup that enters it is dropped, glows with the fizzle material, drifts on for a moment, then respawns. **Note:** This script is still under review, so it's marked obsolete for now. It works, but expect changes. ## Requires: - **Collider** set to Is Trigger - Pickups with **VRC Object Sync** (it's what respawns them) ## Fizzler Sound - Type: AudioSource - Follows the pickup while it fizzles, then returns to where it was. ## Player Enter Sound - Type: AudioSource - Played when the local player walks through. ## Pickup Layer - Type: Int - Only pickups on this layer fizzle. - **Default Value:** `13` (VRChat's Pickup layer) ## Fizzle Duration - Type: Float - Seconds between entering the fizzler and respawning. - **Default Value:** `2.0` ## Fizzle Material - Type: Material - Replaces every material on the pickup while it fizzles. --- ### Script Behavior: - One pickup fizzles at a time; others pass through while it does. - Every player sees the effect. Only the pickup's owner moves and respawns it, so the sync isn't fought over.