## Timed Teleport Teleports a player a moment after they walk into a trigger. ## Requires: - **Collider** set to Is Trigger ## Teleport Target - Type: Transform - Where the player goes, facing the way it faces. ## Delay - Type: Float - Seconds between entering and teleporting. - **Default Value:** `1.0` ## Cancel On Exit - Type: Boolean - Leaving the trigger before the delay is up cancels the teleport. - **Default Value:** `false` --- ### Script Behavior: - Only the player who walks in is teleported. Walking in again while a teleport is waiting doesn't queue another.