# Bone Look At Player Intended as a rotation for objects like cameras, NPCs, or other items that should face the nearest player. ## Requires: - Nothing ## Object To Rotate - Type: GameObject - Takes a bone GameObject (or any other GameObject for all I care) and sets it as the target to rotate. ## Rotation Speed - Type: Float - Limits the rotation speed to this value in degrees per second. ## Rotation Offset - Type: Vector3 - In the case that the bone is offset from the root object and needs an offset, the target point will be offset by this amount in degrees per axis of transform.