# Checkpoint Intended as a save/load system, though ended up just moving the respawn location to prevent stinky cheaters or accidental softlocks. ## Requires: - Collider set to Is Trigger ## Target Object - Type: GameObject - Intended to be used for the VRCWorld component to track progress and move the respawn location for the local player. Each player's progress is their own: a checkpoint moves the target only for the player who walks into it, and then hides itself for them.